You will never be able to stack a suite of metamagic feats on every power the way some spellcasters can with their spells. You might get to do that a once a battle, if you build for it. There are a few, fairly-expensive ways to get more than one Psionic Focus, so you can expend two or three on one manifestation, but these are limited, expensive tricks. Once expended, you do not have it to expend for a second metapsionic feat. It is very difficult to apply multiple metapsionic feats to a single power manifestation, since you must expend your Psionic Focus in order to use a metapsionic feat. Metapsionics has a harsh limit that is absent on metamagic The flexibility of psionic powers due to Augmentation makes this a little better than it would otherwise be, but then the sorcerer has far more spells known than even the psion. Thus, they have an extremely limited (particularly in the case of psychic warrior and wilder) selection of powers. It makes it trivial to try different things out, to meet requirements for magic items, feats, and prestige classes, and so on.īut all manifesters are spontaneous, à la the sorcerer. It means you can tailor your load-out every day, and no problem takes more than 24 hours to have the perfect tool. Prepared spellcasting is a huge advantage. Since you always have to pay for it, however, this does not especially add to the power available it’s just different. This does make some psionic powers a little more flexible than the equivalent spells. This Augmentation mechanic does occasionally offer things that spells would not automatically get – psionic charm can be Augmented from a charm person analogue all the way up to a charm monster analogue with enough Power Points. Since the Power Points you can spend are capped at your manifester level, this is equivalent to saying that fireball deals 5d6 damage if cast from a 3rd-level spell slot, 7d6 if cast from a 4th-level spell slot, and so on. Energy ball makes you pay Power Points to improve the damage, gaining 1d6 damage per Power Point. When caster level goes up, so does the fireball’s damage. Spells automatically improve as your caster level goes up: fireball’s damage, for example, is 1d6 per level. Some general observations on the differences between psionics and vancian spellcasting: Psionics makes you pay for scaling The soulknife does not really use psionics, and is comparable to the monk (and like the monk, is a stunning failure of design). The Player’s Handbook is one of the worst on both those scores, as it turns out – they made a lot of mistakes early on in the game.įor the most part, it makes the most sense to compare the psion, psychic warrior, and wilder to the cleric, druid, sorcerer, and wizard. The Expanded Psionics Handbook is one of the best-written books and best-designed subsystems in all of 3.5. Psionics is far better-designed and tightly-balanced than 3.5 Vancian spellcasters On a personal note, I heartily recommend that any and all DMs allow it, since it’s great material, but that is not the purpose of this answer. It does not address whether or not a given DM should allow the material, only whether or not a DM need be concerned about its balance when deciding whether or not to allow it. Trying to escape? The Neighbor will find a shortcut and catch you.Note that this answer addresses only whether or not 3.5’s psionics subsystem is imbalanced in comparison to similar options. Sneaking through the front door? There'll be cameras there soon. Really enjoying climbing through that backyard window? Expect a bear trap there.
You play against an advanced AI that learns from your every move. Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement.